Commit Graph
4 Commits
Author SHA1 Message Date
TudorandClaude Opus 5 eddf74745f feat(home): swap in the higher-fidelity hero artwork
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Same 16:9 frame, but not a drop-in replacement — the composition, palette and
copy area all moved, and each one drives a change here.

COPY AREA

The old artwork was a flat #FDF9F3 down its whole left side. This one runs
peach #FEE8D2 at the top to cream #FDF3E7 around 43% height, and below ~48%
the left edge is foliage rather than cream at all. --hero-ground is resampled
to #FEF2E1, the middle of the pale run where the headline and search actually
sit; the scrim covers the foliage further down.

Measured on rendered pixels with the text hidden, sampling the real glyph runs
(via Range, not the element boxes) plus a 120px growth margin:

           title      body      byline
  light    13.61:1    5.74:1    6.66:1
  dark      9.49:1    5.45:1    8.35:1

Body drops from 6.52:1 to 5.74:1 as the foliage comes closer, still clear.

BAND CROP

The schoolhouse moved to ~82% across the frame, leaving only ~140px of artwork
to its right, so the band crop is anchored to the right edge and takes 1344px
back — putting the school at 73%, which the build script now derives and
prints rather than leaving it to drift from the CSS.

The crop is also 3.2:1 rather than matching the phone. The band is not one
ratio: it runs 2.4:1 on a phone to about 3.8:1 under the one-column
breakpoint. Cropping at the narrow end means the wide end throws away height,
which cut the flag off the roof and the base off the building. Sitting above
the middle costs a little width on phones — where the crop's left is hillside —
and keeps the building whole where it matters.

BAND HEIGHTS

Raised to 13rem (861–860px) and 10rem (≤640px). The band was widest-per-height
at exactly 640px, where an 8.5rem band measured 4.2:1 — worse than any wider
viewport, because the height steps down at that breakpoint while the width does
not. Ratios across the range are now 2.0 / 2.6 / 3.6 / 3.1 / 3.8 rather than
spiking. The search still lands at 442px on a 667px viewport.

WEIGHT

Source is 3.1MB; a browser fetches one file — 29–59kB on desktop, 10–14kB on a
phone. Widths re-cut for the larger master: 2000/1400/1000 wide, 1344/900/600
band.

Verified: 0 AA failures across both themes at 1440 / 860 / 390, every srcset
entry present on disk with no orphans, tsc clean, 159/159, build green.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-15 09:22:37 +01:00
TudorandClaude Opus 5 3f0e05cc99 feat(home): use the supplied hero artwork instead of a drawn one
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Replaces the hand-drawn SVG landscape with the illustration supplied by the
project owner. Master is assets/hero-source.png; everything under
public/brand/hero-* comes from scripts/build-hero-images.js and should never be
hand-edited.

LAYOUT

The artwork is composed as a full-bleed hero: it reserves an empty cream area
down its left side for the headline. The old hero was a two-column grid with
art in the right 0.88fr, which would have cropped that reserved area off and
shrunk the scene into a thumbnail — the one thing the picture is built not to
be. So the panel is now a single layered block: artwork behind, copy on top,
and below the one-column breakpoint the artwork leaves the background and
becomes a band under the search.

Overlaying does not survive down to phone widths — the panel gets too narrow
for the copy to stay inside the cream, so the scrim would have to cover nearly
the whole image and you would be left with a tinted rectangle. Hence the
switch at 860px rather than a single treatment stretched across every width.

CONTRAST

The copy sits on a gradient of --hero-ground, a new token sampled from the
artwork's own cream (#FDF9F3) rather than from Sand. Sand is eight to thirteen
points darker per channel, which leaves a visible seam straight down the hero.
The scrim exists because the artwork is a fixed image on a fluid panel: past
some width the headline would otherwise land on hillside green.

Measured on rendered pixels, sampling background up to 120px beyond the right
edge of each line, so a longer line still has margin:

  light  title 14.36:1   body 6.52:1
  dark   title 11.01:1   body 6.44:1

The worst light case is hillside green showing through the scrim at 6.52:1.

TWO CROPS

The slot is two shapes: roughly 2.1:1–2.7:1 behind the desktop panel, and
2.6:1–4.9:1 as the band. A single file under object-fit: cover centre-crops,
and at the band's extreme that slices a strip through the scene and loses the
schoolhouse — exactly how the drawn hero failed on phones. <picture> switches
crop, not just resolution: the band file is pre-cropped around the school and
is already near 2.6:1, with the subject at ~65% across so squeezing toward
4.9:1 crops the empty sides instead.

WEIGHT

1.6 MB PNG in, AVIF and WebP out; a browser fetches exactly one file — about
23–33 kB on desktop, 9–18 kB on a phone. The JPEG is only the <img> fallback.
`sizes` describes the real panel box (max-width 1400 minus padding) rather than
100vw, which over-requested a candidate at every width on the LCP element.

DARK THEME

A raster cannot be re-graded token by token the way the drawing was, but it
would reproduce the same failure — a bright illustration is the brightest
object on a near-black page. It is dimmed in CSS to read as dusk, and the
scrim fades it into the dark panel rather than into cream.

TESTS

The two illustration journeys are replaced by three, each covering a failure
that still renders a valid-looking page: the artwork actually loading
(naturalWidth, not src), the crop switching at the breakpoint, a modern format
winning negotiation, and the dark theme dimming it.

public/brand/CREDITS.md records provenance for every asset in that folder. The
hero's licence line is marked unconfirmed — that one needs the owner.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-14 21:36:40 +01:00
Tudor 9ee4d45a94 fix(brand): give both logo colourways one canvas so the aspect hint is right
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LogoMark derived width from a single hardcoded 153/189, taken from mark.png,
while mark-on-dark.png was 98×112. Both call sites size the mark with
height:100%/width:auto, so the rendered size came out right in the end — but
the width/height attributes are the pre-load aspect hint, so the on-dark
artwork reserved the wrong box and reflowed on load. Any future call site
without that CSS would have rendered it stretched outright.

Per-variant attributes would not have fixed it. variant="auto" is a single
<img> whose srcset swaps the file underneath it, so one set of attributes has
to serve both colourways; the only correct fix is for the two files to share
a ratio.

They also had different artwork ratios (0.810 against 0.833) and different
padding, which the review did not reach: the logo changed size slightly
whenever the OS theme flipped. Both are now written onto one 176×208 canvas
with the artwork at the same height, centred, so they are drop-in swappable.

Measured on the built output, header mark, before → after:
  light   attr 31×38, rendered 30.75×38   →   attr 32×38, rendered 32.15×38
  dark    attr 31×38, rendered 33.25×38   →   attr 32×38, rendered 32.15×38
A 2.25px reflow and a cross-theme size jump both become 0.15px of rounding.

The share card reads the same file and had its own hardcoded 45×56, which the
re-crop would have stretched; it is now 47×56, with a comment tying it to the
canvas. The comment on ASPECT records that re-cropping either file means
re-normalising both.

Verified: tsc clean, 159/159 tests, build green, and both files report
naturalWidth 176 × naturalHeight 208 in the browser.
2026-08-08 22:39:28 +01:00
Tudor b11ee3c8de feat(brand): use the supplied logo artwork instead of a reconstruction
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PR Checks / AI Code Review (Claude) (pull_request) Successful in 2m7s
The mark shipped so far was my SVG approximation, and it was wrong: the real
mark is a teardrop pin with a white window and a path flowing out of its base,
carrying three leaves — not a circle with a separate tail.

Both colourways are extracted from the supplied sheet, which has a genuinely
transparent background, so these are the artwork rather than a trace:

  public/brand/mark.png          teal pin, white window and path, green leaves
  public/brand/mark-on-dark.png  white pin with the counter knocked through

Two colourways are needed, not one. Rendered against every real ground, the
teal pin holds up on Warm White, white cards, Sand and both dark-theme grounds
— but it vanishes on the teal footer band, where only the white window
survives. The header therefore serves the teal artwork and swaps to the
on-dark artwork for dark-theme viewers through a <picture> source, needing no
JavaScript; the footer forces on-dark, because its band is teal in both
themes.

Everything downstream now derives from those two files: the favicon
(app/icon.png, replacing icon.svg), the touch icon (app/apple-icon.png,
replacing the generated apple-icon.tsx), the three PWA rasters, and the share
card, which reads public/brand/mark.png off disk so it can never drift from
the header. The logo sizing CSS keyed off a square box, which would have
squashed a 153:189 artwork — height now drives and width follows.

The wordmark stays live text in Manrope. The sheet's wordmark is a raster with
visible edge fringing, and the written style guide specifies Manrope; live
text also stays selectable, scales cleanly and recolours with the theme.

KNOWN LIMITATION: the largest instance on the sheet is 153×189. That is ample
for the header at 38px, the favicon and the share card, but short of the 512px
PWA icon, which is upscaled and slightly soft. A vector would fix it and is a
single swap — every consumer goes through components/Logo.tsx or public/brand.

Verified: tsc clean, 159/159 tests, build green, /icon.png and /apple-icon.png
emit as static routes, and the header, footer, share card and all five icons
were rendered and inspected in both themes.
2026-08-08 22:22:58 +01:00