Three schools is not a neighbourhood in inner London, so the cap is six with
three visible and arrows for the rest.
Raising the cap exposes something the old cap hid. Tiers exist to reach a
usable set, and with six slots a naive loop would keep widening to fill them
— dragging in tier-3 schools ten miles away to sit beside three good matches
that had already earned the row. So tiers now stop relaxing once three are
found, and the remaining slots are filled only from the tiers already used.
Four tier-1 matches never open tier 2.
The carousel scrolls a list rather than swapping a view: all six cards are in
the initial HTML, so every link stays crawlable and the row still scrolls with
JavaScript off. The arrows' edge test carries an 8px tolerance because the
scroller's focus-ring padding is the first snap position — a row at rest
reports scrollLeft 2, and an exact test for 0 left the back arrow live and
pointing nowhere. Caught in the mockup.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
The "how these schools are chosen" panel restated what the section already
shows — the phase in the lede, the shared characteristics on each card, the
distance above each name — so it cost space to say nothing new.
One line survives, and it is not a method note. A reader who sees "0.6 miles
away" and takes it for the walk has been misled by us, and no other element
on the card corrects that. The rest were claims the selection rules keep
true without narrating them.
Also records what happens past the third school: surplus matches are dropped
silently, because NearbyPlaces below already leads to the full lists.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
A school page links outward to its places and never to another school.
This section adds that edge: three nearby schools of the same phase and a
comparable intake, each a crawlable link and each addable to the basket.
The design separates hard filters from soft preferences and never confuses
them. Selectivity, provision and opposite-sex intake are claims the section
cannot make, so they never relax, even where that means no section renders.
Gender and religious character describe closeness of fit, so they relax in
tiers — and the card states what actually survived rather than padding with
a match it did not earn.
Includes the mockup the design is drawn against, with all three tier states
live in both themes.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>