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c5a4d106da |
feat(cms): install Payload and serve the admin panel
Payload 3.88 runs inside the Next app against the existing Postgres, in
its own 'payload' schema so no pipeline operation on public — the app
tables, Airflow's metadata, migrate_csv_to_db.py --drop — can reach blog
content.
Its REST API is mounted at /cms-api. /api is the FastAPI proxy's
catch-all, which would swallow every admin call and forward it to the
backend with no error. The mount points live in lib/payloadRoutes.ts so
there is one definition and a test can assert it without importing
Payload: it is ESM-only, next/jest will not transform it, and appending
transformIgnorePatterns cannot un-ignore a package. Forcing it through
transpilePackages would change how the production build bundles Payload
to serve a test, so the live proof that /api still reaches FastAPI stays
where it belongs — the e2e journeys, which call /api/schools.
The package becomes ESM ("type": "module"), which Payload's CLI requires:
richtext-lexical has top-level await and the config cannot be require()d.
Only two files needed renaming, jest.config.cjs and a build script.
The build is verified to succeed with DATABASE_URL and PAYLOAD_SECRET
both unset, which is how CI builds it.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_017YmbBhr8s7GusjDE12hrZM
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eddf74745f |
feat(home): swap in the higher-fidelity hero artwork
PR Checks / Frontend Typecheck + Tests (pull_request) Successful in 1m2s
PR Checks / Backend Smoke (pull_request) Successful in 7s
PR Checks / Build Backend (no push) (pull_request) Successful in 10s
PR Checks / Build Frontend (no push) (pull_request) Successful in 43s
PR Checks / Build Pipeline (no push) (pull_request) Successful in 11s
PR Checks / AI Code Review (Claude) (pull_request) Successful in 13s
Same 16:9 frame, but not a drop-in replacement — the composition, palette and
copy area all moved, and each one drives a change here.
COPY AREA
The old artwork was a flat #FDF9F3 down its whole left side. This one runs
peach #FEE8D2 at the top to cream #FDF3E7 around 43% height, and below ~48%
the left edge is foliage rather than cream at all. --hero-ground is resampled
to #FEF2E1, the middle of the pale run where the headline and search actually
sit; the scrim covers the foliage further down.
Measured on rendered pixels with the text hidden, sampling the real glyph runs
(via Range, not the element boxes) plus a 120px growth margin:
title body byline
light 13.61:1 5.74:1 6.66:1
dark 9.49:1 5.45:1 8.35:1
Body drops from 6.52:1 to 5.74:1 as the foliage comes closer, still clear.
BAND CROP
The schoolhouse moved to ~82% across the frame, leaving only ~140px of artwork
to its right, so the band crop is anchored to the right edge and takes 1344px
back — putting the school at 73%, which the build script now derives and
prints rather than leaving it to drift from the CSS.
The crop is also 3.2:1 rather than matching the phone. The band is not one
ratio: it runs 2.4:1 on a phone to about 3.8:1 under the one-column
breakpoint. Cropping at the narrow end means the wide end throws away height,
which cut the flag off the roof and the base off the building. Sitting above
the middle costs a little width on phones — where the crop's left is hillside —
and keeps the building whole where it matters.
BAND HEIGHTS
Raised to 13rem (861–860px) and 10rem (≤640px). The band was widest-per-height
at exactly 640px, where an 8.5rem band measured 4.2:1 — worse than any wider
viewport, because the height steps down at that breakpoint while the width does
not. Ratios across the range are now 2.0 / 2.6 / 3.6 / 3.1 / 3.8 rather than
spiking. The search still lands at 442px on a 667px viewport.
WEIGHT
Source is 3.1MB; a browser fetches one file — 29–59kB on desktop, 10–14kB on a
phone. Widths re-cut for the larger master: 2000/1400/1000 wide, 1344/900/600
band.
Verified: 0 AA failures across both themes at 1440 / 860 / 390, every srcset
entry present on disk with no orphans, tsc clean, 159/159, build green.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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043506cb6b |
fix(home): art-direct the hero's fallback path, and declare sharp
PR Checks / Frontend Typecheck + Tests (pull_request) Successful in 1m4s
PR Checks / Backend Smoke (pull_request) Successful in 7s
PR Checks / Build Backend (no push) (pull_request) Successful in 10s
PR Checks / Build Frontend (no push) (pull_request) Successful in 45s
PR Checks / Build Pipeline (no push) (pull_request) Successful in 10s
PR Checks / AI Code Review (Claude) (pull_request) Successful in 1m32s
Two findings from review on #93, both verified before fixing. <img src> cannot vary by viewport, so it was always the wide desktop crop. A browser taking neither AVIF nor WebP therefore fell through to the desktop frame on a phone and lost the schoolhouse — the exact failure the two-crop <picture> exists to prevent, surviving in the one path nobody looks at. The band JPEG the build script already emitted was never referenced, which was the tell. It now backs a <source media> placed after the modern formats, so they still win wherever they are supported. Verified by stripping the AVIF and WebP <source>s at runtime and letting <picture> re-resolve, which is what an old browser actually sees: phone hero-band-500.avif → hero-band-700.jpg (band crop, school kept) desktop hero-wide-1672.avif → hero-wide-1200.jpg sharp was not declared: it arrives transitively from next@16.1.6, so the documented regeneration command works today and breaks on a Next upgrade or a clean install that resolves differently. Declared in devDependencies for the same reason next.config.js already declares its traced font files rather than trusting the tracer to keep finding them. The third finding — that the hero's licence is marked unconfirmed in CREDITS.md while the artwork ships — is accurate and deliberate. It is the owner's to answer; recording it as unknown is the point of the file. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> |
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3f0e05cc99 |
feat(home): use the supplied hero artwork instead of a drawn one
PR Checks / Frontend Typecheck + Tests (pull_request) Successful in 1m3s
PR Checks / Backend Smoke (pull_request) Successful in 7s
PR Checks / Build Backend (no push) (pull_request) Successful in 11s
PR Checks / Build Frontend (no push) (pull_request) Successful in 46s
PR Checks / Build Pipeline (no push) (pull_request) Successful in 10s
PR Checks / AI Code Review (Claude) (pull_request) Successful in 2m29s
Replaces the hand-drawn SVG landscape with the illustration supplied by the project owner. Master is assets/hero-source.png; everything under public/brand/hero-* comes from scripts/build-hero-images.js and should never be hand-edited. LAYOUT The artwork is composed as a full-bleed hero: it reserves an empty cream area down its left side for the headline. The old hero was a two-column grid with art in the right 0.88fr, which would have cropped that reserved area off and shrunk the scene into a thumbnail — the one thing the picture is built not to be. So the panel is now a single layered block: artwork behind, copy on top, and below the one-column breakpoint the artwork leaves the background and becomes a band under the search. Overlaying does not survive down to phone widths — the panel gets too narrow for the copy to stay inside the cream, so the scrim would have to cover nearly the whole image and you would be left with a tinted rectangle. Hence the switch at 860px rather than a single treatment stretched across every width. CONTRAST The copy sits on a gradient of --hero-ground, a new token sampled from the artwork's own cream (#FDF9F3) rather than from Sand. Sand is eight to thirteen points darker per channel, which leaves a visible seam straight down the hero. The scrim exists because the artwork is a fixed image on a fluid panel: past some width the headline would otherwise land on hillside green. Measured on rendered pixels, sampling background up to 120px beyond the right edge of each line, so a longer line still has margin: light title 14.36:1 body 6.52:1 dark title 11.01:1 body 6.44:1 The worst light case is hillside green showing through the scrim at 6.52:1. TWO CROPS The slot is two shapes: roughly 2.1:1–2.7:1 behind the desktop panel, and 2.6:1–4.9:1 as the band. A single file under object-fit: cover centre-crops, and at the band's extreme that slices a strip through the scene and loses the schoolhouse — exactly how the drawn hero failed on phones. <picture> switches crop, not just resolution: the band file is pre-cropped around the school and is already near 2.6:1, with the subject at ~65% across so squeezing toward 4.9:1 crops the empty sides instead. WEIGHT 1.6 MB PNG in, AVIF and WebP out; a browser fetches exactly one file — about 23–33 kB on desktop, 9–18 kB on a phone. The JPEG is only the <img> fallback. `sizes` describes the real panel box (max-width 1400 minus padding) rather than 100vw, which over-requested a candidate at every width on the LCP element. DARK THEME A raster cannot be re-graded token by token the way the drawing was, but it would reproduce the same failure — a bright illustration is the brightest object on a near-black page. It is dimmed in CSS to read as dusk, and the scrim fades it into the dark panel rather than into cream. TESTS The two illustration journeys are replaced by three, each covering a failure that still renders a valid-looking page: the artwork actually loading (naturalWidth, not src), the crop switching at the breakpoint, a modern format winning negotiation, and the dark theme dimming it. public/brand/CREDITS.md records provenance for every asset in that folder. The hero's licence line is marked unconfirmed — that one needs the owner. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> |